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Old 09-20-2016, 08:48 AM   #451
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Originally Posted by dwesterny View Post
Squint harder!


If I had a nickel for every time I've had a woman get all upset about the plastic wrap I covered her face with. They kick and scratch and make such a fuss.

Because condoms don't go on the face, you tool! Stop getting "magnum" sized and using them as blow up balloons. (Yes young girls do that)
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Old 09-20-2016, 09:01 AM   #452
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Stop getting "magnum" sized
I may as well try and fit in an extra small shirt while I'm at it then.
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Old 09-20-2016, 09:25 AM   #453
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Apparently I work in a Pokemon hot spot (and for anyone playing -- beware Pokevision, it is very distracting!)
Between all the geeks who work for Natural Resources on Booth Street, and all the Chinese/Vietnamese-Canadian geeks who live in Chinatown on Preston Street, that concentration of Pokemon is not surprising!
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Old 09-20-2016, 09:30 AM   #454
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I may as well try and fit in an extra small shirt while I'm at it then.
If it's one of those Underarmour stretch shirts, it might just fit...

One of our local discount chains, Giant Tiger, now has an in-house line of Underarmour knock-offs - but of quite good quality, considering the low $14 price. I picked up a couple to try on, and the first one seemed rather snug... turned out it was a medium, despite being on an XXL hanger - and really long, too. So, just for the hell of it, I went out and picked up a small - and, yes, it stretched enough to fit too! And was long enough to tuck into my shorts, if I wanted to. The material is thin enough, and smooth enough, that wearing it wasn't unpleasant... so if I ever want truly skintight wicking undershirts for something, I know what I'll buy...
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Old 09-25-2016, 06:33 PM   #455
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Suck it, Dwes! My pronounciation of bagel and pasta is classically Canadian, not weird!!

http://www.bbc.com/culture/story/201...cent-come-from
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Old 09-26-2016, 01:24 AM   #456
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My friend adopted an orphan kitty. He's still being bottle fed he's so young. We are looking for name sugestions. I suggested Marquis de Carabas. Any other ideas?
Micheal Q. Hat.

But he goes by Mike....
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Old 09-26-2016, 11:26 AM   #457
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I've developed a new game to play. Wearing a dress shirt, unlock my phone, place it in the chest pocket with the screen facing inward, and walk for a minute. Then take it out and see what screen the movement of my moob has navigated to. (fortunately so far no phone calls, that could be hard to explain ... )
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Old 09-26-2016, 12:51 PM   #458
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Moob calling will become the new fad!
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Old 11-03-2016, 01:50 PM   #459
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I enjoy playing city building games quite a bit, but occasionally one has to reflect on what would be the real world implications of simple choices you make in game for practicality's sake.

I had a prime bit of real estate in the city core that I wanted to develop but the problem was I had built a cemetery there early on. It turns out the game will not let you demolish or move a cemetery that has people interred there.

So obviously, they had to be moved.
But I didn't want them clogging up the rest of my cemeteries.

So, I build a dirt road that lead away from town, far off into the wilderness. At the end I build five or six crematoriums.

Day and night the hearses ran, thanks to me temporarily increasing their budget so they'd work harder.

Soon the cemetery was cleared out.
I had it bulldozed and built a soccer stadium and children's Bouncy Castle on the spot. Neighborhood happiness increased, land values went up and the income from the first soccer match mostly paid back the costs of the crematoriums and wages.
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Old 11-03-2016, 02:07 PM   #460
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Maybe a haunted bouncy castle...
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Old 11-03-2016, 09:14 PM   #461
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Default This is actually a fairly common problem and progression.

In the Victorian era, rural cemeteries became increasingly popular, and soon started to be designed and utilized more as we might look at the conventional public spaces of our own time (public parks, nature conservatories, museums, ect...). And so this precipitated their being set in city and town centers, to be more routinely accessible, which therefore supported their later conversion into many of the the most notable city parks we know of today, e.g. (in NYC) Washington Square Park, Madison Square Park, Union Square Park, Bryant Part, ect . were all once potter's fields wherein some tens of thousands of people, at least, were first buried.
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Old 11-04-2016, 08:17 PM   #462
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The game, btw, is Cities: Skylines.
I've worked out an approach that's pretty ruthless but has proven effective.

Early on I literally don't build any medical infrastructure until so many people are sick and dying that new ones refuse to move to the city.

You can get away with it as long as your inflow of population is high enough.

The downside to this approach, aside from rapidly filling graveyards, is that it prevents my population from becoming educated, because newcomers are always uneducated and existing citizens die before they go through the school system.

So, for the first 20 years or so of the simulation, I pretty much have a population who toil in low end industrial jobs with incredible turnover and die as young adults in slums.

On their backs I build a huge surplus of money to fund an enclave population of educated, healthy office workers and slowly expand out their territory and gentrify the old factory districts and ramshackle tenements piecemeal.

It's not exactly a unique approach but I can't argue with results. It has worked out amazingly well and the only thing keeping me from developing the entire play area fully is that I still need people to work the jobs in waste management, retail and the like.
At least until I install a mod that adds a robot work force.
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Old 11-05-2016, 06:26 AM   #463
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So, for the first 20 years or so of the simulation, I pretty much have a population who toil in low end industrial jobs with incredible turnover and die as young adults in slums.

On their backs I build a huge surplus of money to fund an enclave population of educated, healthy office workers and slowly expand out their territory and gentrify the old factory districts and ramshackle tenements piecemeal.

It's not exactly a unique approach but I can't argue with results. It has worked out amazingly well and the only thing keeping me from developing the entire play area fully is that I still need people to work the jobs in waste management, retail and the like.
At least until I install a mod that adds a robot work force.
Congratulations: you have just re-invented globalization!
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Old 11-05-2016, 01:35 PM   #464
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The game, btw, is Cities: Skylines. *snip*
I've been curious about that game, as I enjoy city simulators.

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Congratulations: you have just re-invented globalization!
Hah!
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Old 11-05-2016, 09:14 PM   #465
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I've been curious about that game, as I enjoy city simulators.
It's quite good. Generally regarded as the best in the genre at the moment. It's deeper and less silly than the newest SimCity while having the best features of it and the unrelated Cities XL series combined.

My only issue with it is, despite all the mods for it, the traffic system is apparently hard coded in and they decided to prohibit right turns on red lights (I guess that's the law in Europe?) so I ran into a lot of problems when I first put down roads under the assumption that would be allowed.
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Old 11-06-2016, 07:43 PM   #466
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I know everyone here's wondering what to get me for Festivus, but rather than a different gift from everyone I figure you can all just chip in to get me a Noam Chomsky garden gnome for the low, low price of $195!!






It's a gnome of Noam! Once I put this in my front yard everyone in my neighborhood will know that I'm the type of zany rascal who enjoys getting his homonym on. You're welcome.
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Old 11-07-2016, 01:30 PM   #467
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It's quite good. Generally regarded as the best in the genre at the moment. It's deeper and less silly than the newest SimCity while having the best features of it and the unrelated Cities XL series combined.

My only issue with it is, despite all the mods for it, the traffic system is apparently hard coded in and they decided to prohibit right turns on red lights (I guess that's the law in Europe?) so I ran into a lot of problems when I first put down roads under the assumption that would be allowed.
New York City and central Montreal also forbid right turns on red lights; and you're right, outside of Canada and the USA, the concept is unknown. It was introduced in the USA during the oil shocks of the early 1970s, as a way to save on gas, by reducing idling at intersections.
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Old 11-07-2016, 01:55 PM   #468
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Can you destroy your cities? Create a natural disaster or have them bombed?
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Old 11-07-2016, 04:37 PM   #469
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Can you destroy your cities? Create a natural disaster or have them bombed?
Not in the core game but as part of a larger DLC that involves public shelters, warning systems and emergency escape route planning.

Aside from that. someone's probably built a free mod that lets you unleash tornadoes and earthquakes.
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Old 11-07-2016, 07:12 PM   #470
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It's a gnome of Noam! Once I put this in my front yard everyone in my neighborhood will know that I'm the type of zany rascal who enjoys getting his homonym on.
Unless you live in a college town, in which case Noam will disappear overnight to take up residence in someone's dorm room...
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Old 11-08-2016, 11:18 AM   #471
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Unless you live in a college town, in which case Noam will disappear overnight to take up residence in someone's dorm room...
Right next to a tiny cement cherub Marx, whizzing into a pond.
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Old 11-08-2016, 12:14 PM   #472
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Unless you live in a college town, in which case Noam will disappear overnight to take up residence in someone's dorm room...
Just Boston. I wouldn't worry about it, it's not a big college town.
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Old 07-14-2017, 06:57 AM   #473
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Had a weird dream last night. Someone was using my shower when I was getting ready for work so I went out to find another shower and I ended up in some large industrial building where I showered but I didn't realize until i started walking home that I had unknowingly crossed the border to shower in Canada. I started walking back to the border but was worried because I had no passport and for some reason everyone was hitting hockey pucks at me and I had to dodge them.
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Old 07-14-2017, 08:46 AM   #474
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What did Xy and Melian do to you on your last trip to Toronto?
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Old 07-14-2017, 11:53 AM   #475
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Quote:
Originally Posted by Tad View Post
What did Xy and Melian do to you on your last trip to Toronto?
Well in my dream I would have been in Fort Erie which is like 3 blocks and a small river away from where I live.
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